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Showing posts with the label game design

Building a Jesus-Era MMO With Two AI Agents and One Notion Page

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  ROMAN_MMO production notes · Matt Hall · October 14, 2026 Summary ROMAN_MMO is a multiplayer game set in Jesus-era Judaea, built by two AI agents working in a fixed daily loop. Claude designs and writes one dated work order each evening. Codex builds overnight against Unity, Blender, World Creator, Tripo and Magnific, then reports results back to the same Notion workspace. Matt reviews once a week. In the first three days of Week 3 (October 12 to 14), that loop produced a walkable town of 9 homes, 2 courtyards and 8 residents on daily routines, shipped the r63 playable build, and retired 101.93 GB of superseded builds. Final art is still rated Partial by the project's own evidence gates. Build r63, compiled 04:38 CT on October 14: courtyard, softened white cloth and matte clay jars with continuous handles. The game The current playable zone is Olivet, a farm settlement on the Mount of Olives with a westward view toward Jerusalem. The design target is a polished, multiplayer (not ...

Bring Your Fantasy Worlds to Life: A Review of Dungeon Alchemist - 3D Fantasy Space Design Software

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  Review of Dungeon Alchemist, a software that designs 3D fantasy spaces. The software allows users to create immersive and detailed environments for their games, videos, and other projects. The review covers the key features of the software such as easy to use interface, powerful tools for creating detailed environments, and a wide range of assets and objects to choose from. The review also highlights the software's flexibility, allowing users to create everything from fantasy dungeons to medieval castles and more. The video also showcases some examples of the user-generated content that can be created using the software, and provide a general overview of the software's capabilities and limitations. Additionally, the video might also provide some tips and tricks for users who are new to the software. Overall, this video aims to give potential users a good understanding of what Dungeon Alchemist can do and how it can help them bring their fantasy worlds to life.