Building a Jesus-Era MMO With Two AI Agents and One Notion Page
ROMAN_MMO production notes · Matt Hall · October 14, 2026 Summary ROMAN_MMO is a multiplayer game set in Jesus-era Judaea, built by two AI agents working in a fixed daily loop. Claude designs and writes one dated work order each evening. Codex builds overnight against Unity, Blender, World Creator, Tripo and Magnific, then reports results back to the same Notion workspace. Matt reviews once a week. In the first three days of Week 3 (October 12 to 14), that loop produced a walkable town of 9 homes, 2 courtyards and 8 residents on daily routines, shipped the r63 playable build, and retired 101.93 GB of superseded builds. Final art is still rated Partial by the project's own evidence gates. Build r63, compiled 04:38 CT on October 14: courtyard, softened white cloth and matte clay jars with continuous handles. The game The current playable zone is Olivet, a farm settlement on the Mount of Olives with a westward view toward Jerusalem. The design target is a polished, multiplayer (not ...